![]() Just like on the minimap, the blue and orange shapes indicate valid targets. Smart players avoid the enemy paradrop area like the plague as not only are you prone to getting shot with rockets from heaven, but enemies who recently landed could get the drop on you easily and screw up your run, or maybe even kill chances to plant the objective. Often it will give you a good route to one of the objectives if not the forward most two for your team. Spawning on this icon will drop you from the sky (when appropriate) as if you used an outdoor based Spawn Beacon. ![]() This is actually the most popular way to win. If one team has more objectives planted than the other team they win when time runs out. If you have an equal amount of points at the end of the round it automatically ties, there is no sudden death or overtime here. Once all three objectives are exploded the game ends. Often how Obliteration works is that the first objectives for each team are pretty close together, the second a good distance into each team's territory and the third nearly abutting their spawn. A on this map is in the same village as my team's A objective. Once you explode a point or the enemy team explodes a point the lost objective simply disappears from the map and from the HUD, so you can't see the A location that my team already blew up when I joined. Obliteration rounds are limited to 20 minutes on ranked and official servers, so a number of games end in ties now as 20 minutes is not a lot of time when you often need to cut a swath through the enemy team to get to an objective.Īs mentioned: Orange is bad, blue is good. White means it is neutral, orange if the enemy has it and blue if we own it. Underneath the team status you see a white circle with four lines sticking out of it. This indicates that site has been exploded by my team already. You can see here that an orange diamond is grayed out. Like in Conquest the blue squares indicate friendly objectives held (in this case, bomb sites not exploded) while the orange diamonds indicate the enemy held objectives. This is where you can get a full accounting of who has what. I've played on 64 player Obliteration servers and it is absolutely insane not not recommended unless you want to be come paranoid someone is constantly behind you. Worth noting is the fact that this mode is made with 32 total players in mind, not the 64 of Conquest. There's nothing worse than someone accidentally picking up the bomb and then taking the nearest elevator to a roof and sniping for the rest of the round. There's no option to drop the bomb once you have it, so pay attention to the screen. The enemy team can come in and start defusing planted objectives, but the fuse is fairly short so it takes a major effort to pull that off, but it does happen. ![]() The nice thing here is that the carrier is constantly tagged with the bomb indicator on the minimap and HUD, so there is no excuse for them sneaking past you. Once your team has the bomb you need to escort the bomb carrier to one of the enemy objectives where they can plant the bomb and start a timer. ![]() Instead you get a maximum of 20 minutes to plant objectives and a paradrop at the center of the map. The bomb needed to destroy the objectives is neutral, meaning both teams have to fight for control of the bomb. Unlike either of those modes there is no ticket count for either team and capping points won't change where you can spawn. Obliteration is a new game mode in Battlefield 4 that combines the "Plant bombs" objectives of Rush with the large scale vehicle heavy combat of Conquest. This video probably contains the first really cool "Battlefield Moment" of the recordings thus far, however, I did go and make that more easily available: Part 7: Obliteration: an Explanation Obliteration: an Explanation ![]()
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